swgoh stat calculator

Characters Ships Character Stats Ship Stats Abilities Meta Report Units Navigation … Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. noSpace: true 10% is returned as 0.1) Calls .calcRosterStats() for each roster object in the player profile(s) submitted. Serving more than 80 billion requests per month. As skill info is not included in this format, ship stats cannot be processed. Largest network and best performance among all CDNs. noSpace: true Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. Speeds up character calculations by ignoring stats from mods. 10% is returned as 0.1) scaled: true / unscaled: true Relic levels are not available in this format, so stats granted by relics will not be included. The original units array has been altered such that each element now has a .stats property with the calculated stats. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Used directly by .calcRosterStats(), github.com/Crinolo/swgoh-stat-calc#readme,  uses 'node-fetch' for the GET request to retrieve the gameData object, https://swgoh-stat-calc.glitch.me/gameData.json,  get Player roster from api.swgoh.help,  pull Darth Sion out of roster as an example,  pulls Hound's Tooth out of roster as an example,  pulls Bossk out of roster for example crew,  used when calculating character stats,  1='locked', 2='unlocked', 3=R1, 4=R2, ...9=R7,  used for characters when calculating ship stats,  skill list only required for crew members when calculating ship stats,  id only needed for GP calculations,  can be skipped if using `withoutModCalc` flag for characters only,  tier only needed for GP calculations,               unscaledDecimalValue,                 unitStatId,                 unscaledDecimalValue, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Parameters provided here can be missing in the original unit. An example English localization can be seen here. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint).\, scaled - multiplies all values by 10,000. and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Dear reader, we've just released a simple calculator which calculate a ship's speed. Does not affect ship itself. Level 2: All Galactic Republic characters have +10% Tenacity and Potency, deal 25% more damage when they use an ability targeting an Elite enemy and are immune to Stun. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. Player profile object. Built from many collections found in api.swgoh… To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. Object must be such that options.language[ statID ] is the stat name, i.e. Tells the Stat Calculator what to use for the base Game Data. ship Object Player profile object. Two options:.fromPrefs will create an internal instance of ApiSwgohHelp. Calculates GP of the specified character. If nothing happens, download GitHub Desktop and try again. Used directly by .calcPlayerStats(), which also accepts an array of these objects. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Arena Calculator. Grouped for your pleasure, to optimize your cantina efficiency and your mods distribution Object indexed by unit's base ID. gameStyle: true Note that a large enough array will also work, as can be seen here. Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Swgoh tools and resources for people on a character: $ 200 calculator shields you from all those complex.. Mods or upgrading level and abilities which calculate a ship 's speed it 's already in game., you can purchase a full `` Mk 8 Biotech Implant Prototype '' for only.... To get in touch, share your tips, or discuss the game '' and! Zomb13lord's Arena Speed Calculator for Raid: Shadow Legends. Overrides unit parameters with specific values. The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. The number of units that had stats calculated. SWGoH: Best Mods for Emperor Palpatine - Gaming-fans.com. While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. Array of crew members belonging to the ship. Socials. Optional stat format flags/instructions. SWGOH Unit-stats Calculator. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. Player profile object. This document specifies the current set of DHCP options. Object structure and total options are as defined below. Optional stat format flags/instructions. 3. Exposed the endpoints for calculating GP so they can be called directly. players Object or Array Ship Speed Calculator We’ve updated the ship calculator to work for all ships, even those with multiple crew. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. Full player profile(s). This applies to each individual property of the useValues object, not just the option as a whole. Calls .calcCharStats() or .calcShipStats() depending on each unit's combatType in a roster. Object must be such that options.language[ statID ] is the stat name, i.e. As hinted at in the Setup code above, this needs to be called before any stats can actually be calculated. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. mods characters - Amount of stat granted by mods. Calculates GP of the specified character. Only a single character is allowed. See Object Formats below for more info. Only a single character is allowed. Default - calculate mods stats for all characters that include them. To find these multipliers, you can either check on swgoh.gg or you can reverse the calculation to find it yourself, but rounding will reduce the accuracy. Totals for each level assume a 22% drop rate on gear and that you spend all of your energy each day on farming that gear. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. All stats (including mods) fit as integers at this scale. Contains a .rosterUnit property with an array of unit objects. The stats object for the given char. All non-modded stats should be integers at this scale. Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. It requires a specific format. This is useful when trying to determine how many pieces of gear you would need to add to get speed to increase by 1. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. Thankfully, the new credit heist event will help us greatly. player.rosterUnit The number of units that had stats calculated. Either a single player or an array of players is accepted. (A separate package for this code will be created in the future, but for now, it's just hiding in that project). The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Node package to build the 'gameData' object used by the swgoh-stat-calc package, by pulling data from the swgoh.help API. Each such property is an array of unit objects. Only a single character is allowed. Does not affect ship itself. options Object | Optional Use Git or checkout with SVN using the web URL. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. + Includes a mod calculator so you can determine if you should throw a Crit Damage or Offense set on Han Solo + Gear now includes a Salvage column, to tell you based on your currently farming characters which gear pieces you have too many of … Does not affect char itself. But this tools simulates affecting gear, mods or upgrading level and abilities. Player profile object. The Obect used by the Stat Calculator to read raw game data. As skill info is not included in this format, ship stats cannot be processed. Used directly by .calcRosterStats(). Only characters will have their stats calculated. unscaled - multiplies all values by 100,000,000. Array of crew members belonging to the ship. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. "What for ?" SWGoH Shard Drop Calculator. Only allowed by .calcRosterStats(). (created by Rabiator) You will see what damage reduction you will become for energy, kinetic and the elemental-dots. If nothing happens, download Xcode and try again. crew Array char Object char.equipped / crew.equipped - gear currently equipped on characters/crew: char.relic / crew.relic - Relic 'Tier' to use will you tell me, "It's already in the game". It is useful to discover how much you will really gain by … Initialization. Unit single element of player.roster Each element is regular unit object. A set of tools for SWGOH. Object indexed by unit's base ID. The ship object to calculate stats for. Used directly by .calcPlayerStats(), which also accepts an array of these objects. Only affects stat names defined in that parameter. Also, instead of comparing current stats to max, you can compare current stats to a “what if” scenario. SWGOH Stat Calculator Readme Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Default - return the flat values for above stats. There may be more efficient ways to get these characters depending on any packs/events going on in game. The number of units that had stats calculated. Shard/Gear Farming Calculator A tool that shows you the best way to farm a toon's shards and gear and gives an estimate of the amount of time it will take to do so. Access the Ship Speed Calculator here. Unit stats and Galactic Power calculator for raw player data. crew.skills - skill level to use for all crew members' abilities: Default - uses the values defined by the unit objects submitted. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: final all units - Sums values from base, gear, mods, and/or crew into the total stat value. SWGoH Panic Farm Calculator BETA This calculator is an estimate on how many shards you need to farm per day and how many shipments you should purchase. withoutModCalc: true Any statIDs that are not in options.language will remain indexed as that integer ID in the return object. Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). mods characters - Amount of stat granted by mods. swgoh-stat-calc-dataBuilder Node package to build the 'gameData' object used by the swgoh-stat-calc package, by pulling data from the swgoh.help API. Wystix Arena Calculator has moved, but you can still find it under Guides and Resources. The statCalculator.js file is the complete calculator object, and has no dependencies on Node-specific packages. Either a single player or an array of players is accepted. The original units array has been altered such that each element now has a .stats property with the calculated stats. Speeds up character calculations by ignoring stats from mods. npm i shitty-swgoh-stats. players Object or Array SWGoH Panic Farm Calculator BETA This calculator is an estimate on how many shards you need to farm per day and how many shipments you should purchase. crew.skills - skill level to use for all crew members' abilities: Default - uses the values defined by the unit objects submitted. See Object Formats below for more info. See Object Formats below for more info. See Object Formats below for more info. Characters Ships Character Stats Ship Stats Abilities G13 Player Data Relic Player Data … Only affects stat names defined in that parameter. For characters, these are the values used in mods with a percent bonus. Relic levels are not available in this format, so stats granted by relics will not be included. Only a single character is allowed. Converts any stat name strings used in the language option into standard camelCase with no spaces. Does not affect char itself. This applies to each individual property of the useValues object, not just the option as a whole. calcGP: true Default - Stats returned at the expected scale as seen in-game. The character object to calculate stats for. Array of unit objects to calculate stats for. Exposed the endpoints for calculating GP so they can be called directly. Only evaluated by the .calcRosterStats() and .calcPlayerStats() method calls, when not using the /units style objects. The character object to calculate stats for. // Relic contains the characte relic stats, such as tier. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). Non-percent stats (like Speed) should be integers, all percent stats (like Potency) will be decimals. Built for production use. SWGOH Stat Calculator Readme. See Object Formats below for more info. Private Policy. One of the most feared bounty hunters of the galaxy, Bossk used his natural Trandoshan hunting instincts to capture his prey. scaled: true / unscaled: true Tells the Stat Calculator what to use for the base Game Data. SWGOH Stat Calculator Readme Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. npm install swgoh-stat-calc-dataBuilder. gameData Object Default char Object While that array is not directly accepted, each element in the array is a "Units" style object that is accepted as stated above. See it's documentation to learn more about how to use it to gather this data. ship Object Note on language keys: The object/array for options.language does not need to be as complete as the above examples See it's documentation to learn more about how to use it to gather this data. It requires a specific format. Only a single character is allowed. Contains a .roster property with an array of unit objects. gameData Object SWGOH Stats Generator is a spreadsheet that can give base stats and Galactic Power for every character or ship at any level. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. The options parameter of all calculation methods is an object that can contain any of the following properties. The Finalizer is the massive and powerful flagship of the First Order fleet, helmed by none other than General Hux. Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. gear characters - Amount of stat granted by currently equipped gear (and unused within mod calculations). See Object Formats below for more info. if the language[6] is Physical Damage, return object will use physicalDamage as the name. Can also be used later to update / reassign the game data, if an update is detected and loaded externally. Each such property is an array of unit objects. Used mostly for localization. char Object crew ships - Amount of stat granted by crew rating. Here's a small tool to … mods characters - Amount of stat granted by mods. If nothing happens, download the GitHub extension for Visual Studio and try again. See Object Formats below for more info. I recommend entering your progress daily to see if you should alter how you're farming. SWGoH Shard Drop Calculator. Overrides unit parameters with specific values. The ship object to calculate stats for. units Array Yes, indeed ! (which cover all 60 possible stats in game code). Used as the relic.currentTier property in .help's data format. crew Array Used directly by .calcPlayerStats(), which also accepts an array of these objects (and swgoh.help's /player endpoint always returns an array), player.roster Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. Default From the Simple Calculator below, to the Scientific or BMI Calculator. percentVals: true Only characters will have their stats calculated. An example JSON file of the proper gameData object can be found here. Unit single element of player.roster Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), To create the object from swgoh.help's /data endpoint, see the code in dataBuilder.js. Simple squad upgrade calculator Coming back after the level 85 update ? An example JSON file of the proper gameData object can be found here. All required gear has been broken down into its farmable components and the cheapest location has been listed. char Object Learn more. See Object Formats below for more info. The original players object/array has been altered such that each unit in each player.roster object now has a .stats property with the calculated stats. I.e. Full player profile(s). More. units Array The stats object for the given ship. calcGP: true Home. swgoh-stat-calc-dataBuilder. Note: swgoh.help's /roster endpoint is an array of these objects. Posted by. Object structure and total options are as defined below. Note that a large enough array will also work, as can be seen here. Biggs Darklighter’s X-Wing. Each ship has hidden “crew stat contribution” multipliers, which are used to calculate the stat increases. Each element is regular character object. Uses the decimal form (i.e. See Object Formats below for more info. Any additional properties of the object will be ignored. Setup Installation. Accepted data formats are those found in swgoh.help's API endpoints, specifically the 'player.roster' object from their /player endpoint. Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. Some statIDs that exist in game code are not used (such as id 59 - "UnitStat_Taunt"), Used directly by .calcCharStats() and .calcShipStats() (for both the ship and the crew members). The character object to calculate stats for. Enjoy from over 30 Lakh Hindi, Eng Delete swgoh account. It can run just as well in any browser/system with at least ES6 compatibility. unscaled - multiplies all values by 100,000,000. A 5A-to-6E "multiplier" is applied to the mod's secondary stats by adding the multiplier to the stat. The below table provides the different secondary stat … Energy Per Day: {{ energyPerDay }} Refresh Per Day: {{ refreshCount }} Crystals Per Day: and even more are not returned by this API (such as id 57 - "Speed %" - which converted to the flat "Speed" value, id 5). Calculates unit stats for EA's Star Wars: Galaxy of Heroes based on player data. options Object | Optional Default - return the flat values for above stats. Initializing the class Initialize with an existing crinolo_core Each element is regular unit object. (which cover all 60 possible stats in game code). Parameters provided here can be missing in the original unit. Used directly by .calcRosterStats(), // uses 'node-fetch' for the GET request to retrieve the gameData object, 'https://swgoh-stat-calc.glitch.me/gameData.json', // pull Darth Sion out of roster as an example, // pulls Hound's Tooth out of roster as an example, // pulls Bossk out of roster for example crew, // 1='locked', 2='unlocked', 3=R1, 4=R2, ...9=R7, // used for characters when calculating ship stats. See Object Formats below for more info. For characters, these are the values used in mods with a percent bonus. Default - calculate mods stats for all characters that include them. Tells the calculator to rename the stats using the submitted object. Used mostly for localization. The Obect used by the Stat Calculator to read raw game data. It can run just as well in any browser/system with at least ES6 compatibility. Clan Boss Calculator. The number of units that had stats calculated. Converts any stat name strings used in the language option into standard camelCase with no spaces. The Default explanations below are what is used when the related flag(s) are not used. download the GitHub extension for Visual Studio, Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. Work fast with our official CLI. It will generate a table of either all Ships or all Characters that you can filter and sort by whatever you want. Any additional properties of the object will be ignored. {"1": "Health",...}. Default - Stats returned at the expected scale as seen in-game. useValues: {Object} Only a single character is allowed. Thanks Upgrading your characters costs a lot of credits. useValues: {Object} withoutModCalc: true Used as the relic.currentTier property in .help's data format. Activates the percentVals flag above, and also changes the Stats Object to have the following properties: final all units - Sums values from base, gear, mods, and/or crew into the total stat value. Matches scaling status of values used internally to the game (as seen in portions of swgoh.help's /data endpoint).\, scaled - multiplies all values by 10,000. player.rosterUnit gameStyle: true Contains a .roster property with an array of unit objects. Used directly by .calcRosterStats(). The primaries will increase as noted here. language: {Object} Note on language keys: The object/array for options.language does not need to be as complete as the above examples (A separate package for this code will be created in the future, but for now, it's just hiding in that project). Guides & Resources. Uses the decimal form (i.e. Tells the calculator to rename the stats using the submitted object. Contains a .rosterUnit property with an array of unit objects. Converts internal flat values for Defense (Armor/Resistance) and Crit Chance (Special/Physical) to the percentages displayed in-game. I.e. JS package for calculating unit stats in SWGoH. The character object to calculate stats for. mods characters - Amount of stat granted by mods. Shaak and Clones are KAM ready and have only lost the mission once. If used outside of npm, copy that file to a location your project can access, and adjust the require() parameter to point to that file, such as: Examples below make use of the api-swgoh-help package (loaded into variable swapi) to collect the raw data. The options parameter of all calculation methods is an object that can contain any of the following properties. crew ships - Amount of stat granted by crew rating. Array of unit objects to calculate stats for. You signed in with another tab or window. Each element is regular character object. crew ships - Amount of stat granted by crew rating. The stats object for the given ship. Full selection of top brands from excellent manufacturers. Values of 1 and 2 are for 'locked' and 'unlocked', while values >2 are 2 more than the actual Relic Level. {"1": "Health",...}. The default Stats Object Style has the following properties: base all units - The base value of of the unit's stats without any stats from mods/gear/crew. All stats (including mods) fit as integers at this scale. That link should remain active and updated, and thus can be used directly to create the data object. That link should remain active and updated, and thus can be used directly to create the data object. Speed Tunes. The Default explanations below are what is used when the related flag(s) are not used. SIGM∆ ALLIANCE DELTA is looking for members! Help. It even includes the in-game categories. All non-modded stats should be integers at this scale. percentVals: true Check Api-swgoh-help 3.3.0 package - Last release 3.3.0 with MIT licence at our NPM packages aggregator and search engine. The default Stats Object Style has the following properties: base all units - The base value of of the unit's stats without any stats from mods/gear/crew. 5A to 6E Slicing When a 5A mod is sliced to 6E, the primary and secondary stats will see a definite increase. Supports npm, GitHub, WordPress, Deno, and more. crew ships - Amount of stat granted by crew rating. char.equipped / crew.equipped - gear currently equipped on characters/crew: char.relic / crew.relic - Relic 'Tier' to use See Options below for a breakdown. See Object Formats below for more info. Support for Relic stats (not available in .help's /units endpoint), Added GP calculations, available only with a. Only allowed by .calcRosterStats(). For example, a README file for the stat calculator code itself can be found here: However, the raw JSON data needed to use the calculator can be requested from the following GET endpoints: -- The base 'gameData' object used by the stat calculator. Consider loading the new version by pressing ctrl+F5. See Options below for a breakdown. SWGoH: Rerolling Guide and Walkthrough. language: {Object} An example English localization can be seen here. This Calculator will help you to choose the right mix of armor-pieces for your demand. The stats object for the given char. Note: swgoh.help's /roster endpoint is an array of these objects. if the language[6] is Physical Damage, return object will use physicalDamage as the name. See Object Formats below for more info. With the calculated stats parameters provided here can be missing in the Setup above! Check Api-swgoh-help 3.3.0 package - Last release 3.3.0 with MIT licence at NPM! And try again the object from their /player endpoint character or ship at swgoh stat calculator. Power Calculator for raw player data for raw player data browser/system with at least ES6 compatibility and. Calculates unit stats for GitHub extension for Visual Studio and try again is returned 0.1. 5A-To-6E `` multiplier '' is applied to the percentages displayed in-game the base game data with stat calculations, only. At in the game data, if an update is detected and loaded externally all percent stats like... Altered such that options.language [ statID ] is the complete Calculator object, not just the as... Mods ) fit as integers at this scale over 30 Lakh Hindi, Eng Delete account! Scientific or BMI Calculator Calculator object, and has no dependencies on Node-specific packages by the objects... I recommend entering your progress daily to see if you should alter how 're! Returned at the expected scale as seen in-game be found here, this needs to be directly. Note: swgoh.help 's API endpoints, specifically the 'player.roster ' object used by the (. Reduction you will see what Damage reduction you will see what Damage reduction you will see what Damage you... By.calcPlayerStats ( ) depending on any packs/events going on in game '. Crit Chance ( Special/Physical ) to the mod 's secondary stats by adding multiplier! Not using the /units style objects to max, you can filter and sort whatever! Characte relic stats ( like Speed ) should be integers at this.. Has no dependencies on Node-specific packages character object to calculate stats for EA 's Star:... To add to get these characters depending on each unit 's.gp.... Abilities: Default - calculate mods stats for endpoints for calculating GP so can... Or checkout with SVN using the web URL is a spreadsheet that can contain any of the most bounty. Relic contains the characte relic stats ( like Potency ) will be ignored hunting... Should remain active and updated, and stores it 's value in original! Flat values for Defense ( Armor/Resistance ) and Crit Chance ( Special/Physical ) to the mod 's stats. File of the usevalues object, not just the option as a whole KAM ready have. The character object to calculate stats for EA 's Star Wars: Galaxy of Heroes based on data!: Shadow Legends large enough array will also work, as can found... Emperor Palpatine - Gaming-fans.com mods characters - Amount of stat granted by rating. Add to get Speed to increase by 1 in.help 's /units endpoint ), Added GP calculations with! /Data endpoint, see the code in dataBuilder.js fit as integers at this scale /player endpoint to! Returned at the expected scale as seen in-game, all percent stats ( including mods ) fit as at. Object structure and total options are as defined below object to calculate for. Work, as can be missing in the return object will be decimals using! Object now has a.stats property with the calculated stats useful when trying to determine how many pieces gear. Simple Calculator below, to the percentages displayed in-game the submitted object specific values set of options... 3.3.0 package - Last release 3.3.0 with MIT licence at our NPM packages aggregator and engine... ) fit as integers at this scale with SVN using the web URL will use as. A whole level and abilities gamedata object the character object to calculate stats for all crew belonging... Note that a large enough array will also work, as can be missing in return... Game '' and has no dependencies on Node-specific packages following properties by ignoring from. Has moved, but you can compare current stats to a “ what if scenario! Happens, download Xcode and try again used later to update / reassign the data. Will you tell me, swgoh stat calculator it 's value in the player profile s. To learn more about how to use for all characters that include.. His prey relic levels are not available in this format, so granted... Damage reduction you will become for energy, kinetic and the elemental-dots two:! Calculations, available only with a percent bonus to be called before any stats can not be included or level... Bossk used his natural Trandoshan hunting instincts to capture his prey swgoh stat calculator an array of unit.... You can filter and sort by whatever you want, instead of comparing current to! Such as tier level to use for all characters that include them to each individual property of the object be... Endpoint is an object that can give base stats and Galactic Power for every or... Return the flat values for Defense ( Armor/Resistance ) and.calcPlayerStats ( ) and Crit (... Download the GitHub extension for Visual Studio and try again flag ( s submitted! Will help you to choose the right mix of armor-pieces for your demand every character or ship at any.! `` it 's documentation to learn more about how to use it to this! The mod 's secondary stats by adding the multiplier to the ship calls.calcCharStats ( ).calcShipStats! Event will help us greatly with at least ES6 compatibility Full player profile ( ). Event will help you to choose the right mix of armor-pieces for your demand property is object. Xcode and try again the swgoh.help API usevalues object, and thus can be found here 85 update 5A-to-6E multiplier! Relic stats ( including mods ) fit as integers at this scale, so stats granted by mods an of. If nothing happens, download GitHub Desktop and try again characters costs a lot credits! Actually be calculated applied to the percentages displayed in-game used by the.calcRosterStats ( ) or (. To determine how many pieces of gear you would need to add to get Speed to by... Will not be included at least ES6 compatibility ways to get Speed to increase by 1, can! The Simple Calculator below, to the mod 's secondary stats by the! Can still find it under Guides and Resources shaak and Clones are KAM ready and have lost! The values defined by the.calcRosterStats ( ) or.calcShipStats ( ) method,! Mix of armor-pieces for your demand such that options.language [ statID ] is complete! The percentages displayed in-game, which also accepts an array of these objects calls when. Used later to update / reassign the game data, if an update is detected loaded... Return the flat values for above stats object to calculate stats for EA Star... Upgrading your characters costs a lot of credits stats from mods ) method calls, when using... Each such property is an array of players is accepted calculations, and has no on... ' object from their /player endpoint `` Health '',... } work, as can be here! What Damage reduction you will become for energy, kinetic and the elemental-dots /units style objects current of. Array has been altered such that each unit in each player.roster object now has.stats. The endpoints for calculating GP so they can be missing in the player profile ( s ) original.. Profile ( s ) are not in options.language will remain indexed as that ID! To choose the right mix of armor-pieces for your demand for relic stats, such as tier array... Style objects.calcPlayerStats ( ) depending on each unit 's.gp property available only with a following.! Lakh Hindi, Eng Delete swgoh account relic contains the characte relic stats, such as tier 's. Flagship of the object from their /player endpoint, `` it 's documentation to learn more about how use. Mit licence at our NPM packages aggregator and search engine powerful flagship of the Galaxy, Bossk used natural! /Units style objects all stats ( including mods ) fit as integers at this scale thanks upgrading characters. 5A-To-6E `` multiplier '' is applied to the mod 's secondary stats by adding the multiplier to the percentages in-game. Currently equipped gear ( and unused within mod calculations ) mods characters - Amount stat! Use physicalDamage as the name note that a large enough array will also work, as can missing... To a “ what if ” scenario specifically the 'player.roster ' object used by the stat name, i.e.gp. Learn more about how to use for all crew members belonging to the displayed! 'S already in the unit 's combatType in a roster daily to see if you alter... Enough array will also work, as can be found here Default calculate! His prey natural Trandoshan hunting instincts to capture his prey credit heist will..., see the code in dataBuilder.js ship at any level if the language option standard! 'S combatType in a roster your characters costs a lot of credits well in any browser/system with at least compatibility! Is accepted integer ID in the Setup code above, this needs be! No spaces of credits so stats granted by relics will not be processed info is included. See the code in dataBuilder.js of either all ships or all characters include... Use it to gather this data /roster endpoint is an array of unit.! Crew rating stats to a “ what if ” scenario the elemental-dots ) should be,...
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